Sea Wings

 

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"Sea Wings" is a game of aircraft carrier warfare in World War II.  It is of moderate complexity, and is designed for play between two players.  The game is designed for play on a 4 by 6 foot tabletop.  The game scale is 4 hour turns, with 1 inch equaling 24 nautical miles in the playing surface.  The game units are individual ships and air points representing 6 aircraft each.  Ships can be represented by cards (provided below) or miniatures.

In these rules, please ignore references to chance cards.  The chance cards will be implemented later.  

This is a revised version of the game.  The previous version was designed for play on an 8 1/2 by 11 inch grid, and was more abstract.

Sea Wings Tabletop Rules and Charts

Sea Wings Strike Records -- Sheets to record strike missions and their results.

Sea Wings Search Records -- Sheets to record search missions and their results.

Sea Wings Counters -- See my page on making counters regarding what to do with these.  Please ignore the grid, which is for the earlier version of the game.

Sea Wings Tapletop -- Santa Cruz -- A scenario depicting the last of the carrier actions around Guadalcanal.

Santa Cruz Ship Cards -- Ship cards for the Santa Cruz scenario -- to be printed on cardstock.  Not needed to play the game, but helpful.

Sea Wings Tabletop -- Coral Sea -- A second Sea Wings scenario depicting the first great carrier-to-carrier engagement.

Coral Sea Ship Cards -- Ship cards for the Coral Sea scenario -- to be printed on cardstock.  Not needed to play the game, but helpful.