"Sea Wings" is a game of aircraft carrier warfare in World War II. It is of moderate complexity, and is designed for play between two players. The game is designed for play on a 4 by 6 foot tabletop. The game scale is 4 hour turns, with 1 inch equaling 24 nautical miles in the playing surface. The game units are individual ships and air points representing 6 aircraft each. Ships can be represented by cards (provided below) or miniatures.
In these rules, please ignore references to chance cards. The chance cards will be implemented later.
This is a revised version of the game. The previous version was designed for play on an 8 1/2 by 11 inch grid, and was more abstract.
Sea Wings Strike Records -- Sheets to record strike missions and their results.
Sea Wings Search Records -- Sheets to record search missions and their results.
Sea Wings Counters -- See my page on making counters regarding what to do with these. Please ignore the grid, which is for the earlier version of the game.
Sea Wings Tapletop -- Santa Cruz -- A scenario depicting the last of the carrier actions around Guadalcanal.
Santa Cruz Ship Cards -- Ship cards for the Santa Cruz scenario -- to be printed on cardstock. Not needed to play the game, but helpful.
Sea Wings Tabletop -- Coral Sea -- A second Sea Wings scenario depicting the first great carrier-to-carrier engagement.
Coral Sea Ship Cards -- Ship cards for the Coral Sea scenario -- to be printed on cardstock. Not needed to play the game, but helpful.