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NAVAL
WARGAMING
Why
naval war games? Lots
of reasons, really. First,
relatively speaking, naval battles are relatively easy to research.
You can find many excellent sources for the details of both the actions
fought and the ships present. Second,
I’ve always been interested in how technology affects the course of armed
conflict. A naval war affords great
scope to technology, together with opportunities to over-estimate or
under-estimate its effects. Third,
there’s the inherent romance of ships and the sea. Fourth, there’s a grandeur to the scope of naval
operations. The naval wars of the
past three centuries have seen campaigns conducted and actions fought in all the
waters of the world. For armies, a
two hundred mile advance is a major event; for navies, it’s just a days work.
Finally, a good game on a naval subject helps me to understand the
history of the thing; it illuminates the difficulties and dilemmas that the
people on the spot faced at the time.
What
kinds of naval war games are there?
Well,
there are several ways to slice and dice that little universe.
By manner of play: you can find computer naval games, naval games that
use paper maps and cardboard pieces, and naval games that use metal or plastic
ship miniatures. The last two can
be played with or without computer assistance.
You can also use time as a divider.
Naval games deal with different periods of history, from the ancient
Greeks to the present day. And
finally, naval games come in different scales – from single ship against
single ship up through games that portray entire wars.
Aren’t
there games already for naval wars? Sure,
and good ones: General Quarters, Command at Sea, Seekrieg, Flattop, Carriers at
War, Submarine, Great War at Sea, Shipbase, Close Action, Wooden Ships and Iron
Men, just to name a few. But all
game are compromises, and I really wanted games that reflected my ideas of just
what those compromises should be. I
couldn’t buy ‘em, so I tried to make ‘em.
My
Games Home
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